Post by Kasai on Mar 9, 2009 20:01:34 GMT -5
The RPG Adventure generator-Click Here
So, go to that link above, and create your adventure. They are rather long, but fun. Mine:
After a brief CGI introduction you begin the game as Kassandra, a deeply introverted lone wolf with a clouded past. You have managed to make a life for yourself in a small town far from the glow of the large cities, but it seems that trouble has followed you. One morning you awake to discover that your new home is under attack from flying robotic laser-shooting monsters. You valiantly try to defend your village, but there are simply too many of them. You are forced to flee or you will certainly die from the enemy onslaught. With the help of a soldier sworn to protect you and a relatively lenient tutorial level you manage to fight your way to safety, but you can only watch as your village is destroyed.
Desperate for answers, you and the soldier sworn to protect you decide that the best course of action would be to travel to the Tombs of Wisdom. You head out immediately, battling a few small groups of gorilla-like monsters along the way. Luckily none of them seem to be too much trouble and in a short time you arrive at the Tombs of Wisdom a few Experience Points richer.
You share your story with the Great Ancestral Spirit, who listens with great interest. After hearing your tale and receiving a strange vision from the heavens it becomes clear that you, Kassandra, are the Chosen One mentioned in an ancient prophecy; the one who will either bring lasting peace to the planet... or tear it apart. Next, the Great Ancestral Spirit informs you that the attack on your village was not a random event, but rather that the flying robotic laser-shooting monsters were actually looking to eliminate you before you could realize your destiny and the role you will play in shaping the future of the planet.
Then the Great Ancestral Spirit informs you that an artificial intelligence known as DAEDALUS has taken on a life of its own and broken free from a top secret military installation. It has put together an army of mechanical beasts and is now seemingly bent on conquering the planet. Currently, DAEDALUS is searching for four mythical orbs that, according to legend, will make it and its forces completely unstoppable. Of course, the Great Ancestral Spirit says that you and the soldier sworn to protect you are the only ones capable of stopping this evil force. Motivated by a sense of duty as the Chosen One, you agree to seek out the four orbs and claim them before they fall into DAEDALUS's hands. Once you have them in your possession, you can bring them back to the Tombs of Wisdom and the Great Ancestral Spirit will seal them away forever. To assist you in your mission, the Great Ancestral Spirit introduces you to a large-eyed, large-breasted chick with pink hair who will aid you on your epic quest. Ready for action, you gear up and head out immediately in a giant airship.
Your search for the first orb takes you to the steep cliffs of an uncharted mountain range, where you fight through waves of bigfoot-like yeti beasts and giant spiders before finally battling a monstrous bird creature that swoops in and tries to carry you off in its talons. Along the way, you discover a strange pendant lying on the side of the path. Not far off you find a mysterious dark mage who rarely speaks frantically searching for something. You present the pendant to him and he immediately decides that fate has brought you together. The mysterious dark mage who rarely speaks takes the item and agrees to join you in your mission.
With the first boss defeated, your ever-growing party visits a town where you upgrade some of your weapons and equipment and take a trip to a seedy local club. Inside, you see a small group of local gang members harassing a big dumb friendly strongman with more muscles than brains. You consider helping him, but before you get a chance to do so one of the thugs pulls out a weapon. In the blink of an eye, the big dumb friendly strongman with more muscles than brains dispatches all of the goons with ruthless precision. However, you both know that there will be more where those guys came from, so he agrees to aid you in your quest as long as you can get him out of this sector in the reasonably near future.
After outfitting your team with as many upgrades and healing items as you can afford, you then head off to a maze-like sewer system beneath a long-abandoned city where you face some gross insect monsters and stronger giant spiders. The second orb is guarded by a disgusting green plague beast. After some difficulty, you emerge victorious from this encounter.
As you leave this realm, you meet a giant talking radioactive mutant hamster with a British accent in an old ruined temple. You approach him and discover that he was captured by monsters but managed to escape by hiding out in the ruins. In exchange for your help and a ride out of here, the giant talking radioactive mutant hamster with a British accent agrees to join up with you.
With two of the five orbs in your possession, you set off to continue your mission. However, before you can get far, your entire party is ambushed and surrounded by a huge group of bounty hunters. Just when things seems bleak, a notorious thieves' guild shows up and joins the battle, turning the tide in your favor. You thank them for their help and after hearing your story their leader, a cunning pickpocket scoundrel, decides to join you and help you complete your mission.
With your party now complete, you venture to another town to replenish your supply of healing potions and learn a few new spells for your magic-using characters. At a nearby club you encounter a well-meaning shopkeeper who apparently got himself into a little bit of trouble with a local group of thugs. Talking to him opens up an exciting open-ended side quest where you can either help him solve his problems or sell him out for some extra cash. Being the honorable hero that you are, you of course decide to tell the thugs to lay off the shopkeeper. They try to fight you, but you slaughter them easily. This quest is simple and ultimately pointless, but for all you know it could have far-reaching potential to the outcome of your story. You encounter a couple more strikingly similar moral dilemmas along the way, but eventually stop caring enough to waste your time listening to everyone's problems.
You continue your quest for the mythical orb, this time journeying to an ancient ruined city deep in the jungle, where hordes of quick-moving panther-like monsters and a stone golem created by an ancient civilization are waiting for you. At first these stronger enemies beat your ass, forcing you to return to the World Map to try and raise your Experience by slaughtering some less-powerful futuristic archers. However, in your aimless wandering you also come across an Unstoppable Boxing Glove with a Spike in It of Iron Will +2 in a super-secret hidden treasure chest, which helps you even the odds and recover the third orb with little difficulty.
As soon as you take possession of the third orb, you are shown a brief cutscene where your party is confronted by the cyborg warrior ICARUS, who was sent by DAEDALUS to take the orbs from you. There is a brief battle, and you are able to defeat it far more easily than you would have expected to. However, it is merely wounded and escapes the battle with some witty banter about how it'll be ready for you next time.
Unfazed by your encounter, your party pushes on to find the final orb, this time journeying to the inside of a magicka-powered reactor. There you encounter mechanical soldiers stationed to prevent your entrance before a confrontation with a mad scientist bent on world domination. This level is incredibly difficult and insanely long, but you eventually manage to get through it. With all the orbs in your possession, you set out for the Tombs of Wisdom to seal them away forever and prevent anyone from ever obtaining such incredible power.
During your journey, you've managed to make small talk with your party members and at various clubs and towns throughout the planet you've been able to complete small mini-quests for the large-eyed, large-breasted chick with pink hair, the mysterious dark mage who rarely speaks, the big dumb friendly strongman with more muscles than brains, the giant talking radioactive mutant hamster with a British accent and the cunning pickpocket scoundrel that have ultimately made their lives complete and made them completely loyal to you and your cause. After the last level though, you are given a touching cut-scene where the soldier sworn to protect you finally professes his undying love for you. Before you can return the sentiment though, your airship comes under attack from the forces of the cyborg warrior ICARUS. Your team scrambles to fight off the invaders, but you're hopelessly outnumbered and forced to surrender when the cyborg warrior ICARUS takes the soldier sworn to protect you hostage and threatens to kill his if you don't throw down your weapons.
Several flying robotic laser-shooting monsters surround your party as the cyborg warrior ICARUS demands you hand over the mythical orbs. Despite the soldier sworn to protect you's protest, you do so. When you hand them over the cyborg warrior ICARUS gloats, 'Heh... I sort of thought you would be a little more difficult to outwit'. When questioned about the items, it tells you that since you're going to die anyways, it'll let you in on what's going on. The mythical orbs are actually going to be used to resurrect an Ancient Evil Weapon. Once the Weapon has been summoned, DAEDALUS plans to use its powerful dark magic to steal its soul and absorb its power, thus making DAEDALUS virtually invincible. Having divulged this incredibly unpredictable plot twist to you, the cyborg warrior ICARUS then takes the soldier sworn to protect you and escapes with him while ordering the assembled flying robotic laser-shooting monsters to destroy you. You are attacked, but after a difficult battle you manage to defeat them all. Unfortunately, the cyborg warrior ICARUS is long gone.
Once you have finished off the flying robotic laser-shooting monsters, your attention turns to saving the soldier sworn to protect you and stopping DAEDALUS before it can complete its nefarious plot. Luckily, the mysterious dark mage who rarely speaks is well versed in the legend of the Ancient Weapon. The mysterious dark mage who rarely speaks informs you that the Ancient Weapon terrorized the planet 1,000 years ago, but was finally defeated by a group of noble heroes who used a fabled weapon known as Hanzo Steel to slay it. You decide to find this weapon before going after DAEDALUS directly, in case you end up having to deal with the Ancient Weapon as well.
Your search for Hanzo Steel takes you to a remote island hidden in the corner of the world map, the weapon's last known resting place. You journey there and are met by numerous ghosts of ancient warriors, which you must defeat before battling the weapon's guardian, a the spirit of a once-powerful warrior king. After an intense fight, you emerge with Hanzo Steel.
At long last you set out for the Demonspire and your final confrontation with DAEDALUS. From the moment you arrive, you must wade into hordes of flying robotic laser-shooting monsters, mowing them down with Hanzo Steel and the fact that you're at least thirty experience levels and twenty hours of gameplay more powerful than you were when you first faced them. Tense action music is playing as you slaughter the ones responsible for the destruction of your village and head towards the ultimate final duel.
After clearing several rooms, you are once again face-to-face with the cyborg warrior ICARUS. After a terse dialogue, the two of you square off one-on-one. You notice that it has new abilities and is way more powerful than the first time you faced it. You are taken off-guard at first, and are really getting a beat down. However, as things are looking bleak you cast the spell Icy Burst and freeze the cyborg warrior ICARUS. You then quickly go on the offensive and use Hanzo Steel to dispatch it.
With the cyborg warrior ICARUS dead, you rescue the soldier sworn to protect you and the two of you are reunited. However, there is no time to waste... you rush through the final door and face DAEDALUS, who has already begun to resurrect the Ancient Weapon. Upset at seeing your entrance, DAEDALUS decides to finally deal with you once and for all. Your team squares off against this threat and after a difficult battle against an incredibly powerful enemy capable of killing your weakest party member in about two hits, you manage to emerge victorious.
However, there's no time for celebration. After a brief respite to heal your characters, there is a cutscene where DAEDALUS uses its last bit of energy to complete the resurrection ritual, bringing back the Ancient Weapon! You're then thrown headfirst into an INSANE boss battle, where the Weapon uses all sorts of crazy spells and powers against you. Explosions, lightning, fire and all kinds of stuff are flying all around the place and shaking the entire board, but ultimately you are able to use the power of Hanzo Steel to defeat the Weapon in all four of its various humongous forms and save the planet from evil, fulfilling your destiny as the Chosen One. You are rewarded with a pre-rendered full-motion CGI video showing you escaping the crumbling ruins of the Demonspire with Hanzo Steel in one hand and the soldier sworn to protect you on your arm.
THE END
So, go to that link above, and create your adventure. They are rather long, but fun. Mine:
After a brief CGI introduction you begin the game as Kassandra, a deeply introverted lone wolf with a clouded past. You have managed to make a life for yourself in a small town far from the glow of the large cities, but it seems that trouble has followed you. One morning you awake to discover that your new home is under attack from flying robotic laser-shooting monsters. You valiantly try to defend your village, but there are simply too many of them. You are forced to flee or you will certainly die from the enemy onslaught. With the help of a soldier sworn to protect you and a relatively lenient tutorial level you manage to fight your way to safety, but you can only watch as your village is destroyed.
Desperate for answers, you and the soldier sworn to protect you decide that the best course of action would be to travel to the Tombs of Wisdom. You head out immediately, battling a few small groups of gorilla-like monsters along the way. Luckily none of them seem to be too much trouble and in a short time you arrive at the Tombs of Wisdom a few Experience Points richer.
You share your story with the Great Ancestral Spirit, who listens with great interest. After hearing your tale and receiving a strange vision from the heavens it becomes clear that you, Kassandra, are the Chosen One mentioned in an ancient prophecy; the one who will either bring lasting peace to the planet... or tear it apart. Next, the Great Ancestral Spirit informs you that the attack on your village was not a random event, but rather that the flying robotic laser-shooting monsters were actually looking to eliminate you before you could realize your destiny and the role you will play in shaping the future of the planet.
Then the Great Ancestral Spirit informs you that an artificial intelligence known as DAEDALUS has taken on a life of its own and broken free from a top secret military installation. It has put together an army of mechanical beasts and is now seemingly bent on conquering the planet. Currently, DAEDALUS is searching for four mythical orbs that, according to legend, will make it and its forces completely unstoppable. Of course, the Great Ancestral Spirit says that you and the soldier sworn to protect you are the only ones capable of stopping this evil force. Motivated by a sense of duty as the Chosen One, you agree to seek out the four orbs and claim them before they fall into DAEDALUS's hands. Once you have them in your possession, you can bring them back to the Tombs of Wisdom and the Great Ancestral Spirit will seal them away forever. To assist you in your mission, the Great Ancestral Spirit introduces you to a large-eyed, large-breasted chick with pink hair who will aid you on your epic quest. Ready for action, you gear up and head out immediately in a giant airship.
Your search for the first orb takes you to the steep cliffs of an uncharted mountain range, where you fight through waves of bigfoot-like yeti beasts and giant spiders before finally battling a monstrous bird creature that swoops in and tries to carry you off in its talons. Along the way, you discover a strange pendant lying on the side of the path. Not far off you find a mysterious dark mage who rarely speaks frantically searching for something. You present the pendant to him and he immediately decides that fate has brought you together. The mysterious dark mage who rarely speaks takes the item and agrees to join you in your mission.
With the first boss defeated, your ever-growing party visits a town where you upgrade some of your weapons and equipment and take a trip to a seedy local club. Inside, you see a small group of local gang members harassing a big dumb friendly strongman with more muscles than brains. You consider helping him, but before you get a chance to do so one of the thugs pulls out a weapon. In the blink of an eye, the big dumb friendly strongman with more muscles than brains dispatches all of the goons with ruthless precision. However, you both know that there will be more where those guys came from, so he agrees to aid you in your quest as long as you can get him out of this sector in the reasonably near future.
After outfitting your team with as many upgrades and healing items as you can afford, you then head off to a maze-like sewer system beneath a long-abandoned city where you face some gross insect monsters and stronger giant spiders. The second orb is guarded by a disgusting green plague beast. After some difficulty, you emerge victorious from this encounter.
As you leave this realm, you meet a giant talking radioactive mutant hamster with a British accent in an old ruined temple. You approach him and discover that he was captured by monsters but managed to escape by hiding out in the ruins. In exchange for your help and a ride out of here, the giant talking radioactive mutant hamster with a British accent agrees to join up with you.
With two of the five orbs in your possession, you set off to continue your mission. However, before you can get far, your entire party is ambushed and surrounded by a huge group of bounty hunters. Just when things seems bleak, a notorious thieves' guild shows up and joins the battle, turning the tide in your favor. You thank them for their help and after hearing your story their leader, a cunning pickpocket scoundrel, decides to join you and help you complete your mission.
With your party now complete, you venture to another town to replenish your supply of healing potions and learn a few new spells for your magic-using characters. At a nearby club you encounter a well-meaning shopkeeper who apparently got himself into a little bit of trouble with a local group of thugs. Talking to him opens up an exciting open-ended side quest where you can either help him solve his problems or sell him out for some extra cash. Being the honorable hero that you are, you of course decide to tell the thugs to lay off the shopkeeper. They try to fight you, but you slaughter them easily. This quest is simple and ultimately pointless, but for all you know it could have far-reaching potential to the outcome of your story. You encounter a couple more strikingly similar moral dilemmas along the way, but eventually stop caring enough to waste your time listening to everyone's problems.
You continue your quest for the mythical orb, this time journeying to an ancient ruined city deep in the jungle, where hordes of quick-moving panther-like monsters and a stone golem created by an ancient civilization are waiting for you. At first these stronger enemies beat your ass, forcing you to return to the World Map to try and raise your Experience by slaughtering some less-powerful futuristic archers. However, in your aimless wandering you also come across an Unstoppable Boxing Glove with a Spike in It of Iron Will +2 in a super-secret hidden treasure chest, which helps you even the odds and recover the third orb with little difficulty.
As soon as you take possession of the third orb, you are shown a brief cutscene where your party is confronted by the cyborg warrior ICARUS, who was sent by DAEDALUS to take the orbs from you. There is a brief battle, and you are able to defeat it far more easily than you would have expected to. However, it is merely wounded and escapes the battle with some witty banter about how it'll be ready for you next time.
Unfazed by your encounter, your party pushes on to find the final orb, this time journeying to the inside of a magicka-powered reactor. There you encounter mechanical soldiers stationed to prevent your entrance before a confrontation with a mad scientist bent on world domination. This level is incredibly difficult and insanely long, but you eventually manage to get through it. With all the orbs in your possession, you set out for the Tombs of Wisdom to seal them away forever and prevent anyone from ever obtaining such incredible power.
During your journey, you've managed to make small talk with your party members and at various clubs and towns throughout the planet you've been able to complete small mini-quests for the large-eyed, large-breasted chick with pink hair, the mysterious dark mage who rarely speaks, the big dumb friendly strongman with more muscles than brains, the giant talking radioactive mutant hamster with a British accent and the cunning pickpocket scoundrel that have ultimately made their lives complete and made them completely loyal to you and your cause. After the last level though, you are given a touching cut-scene where the soldier sworn to protect you finally professes his undying love for you. Before you can return the sentiment though, your airship comes under attack from the forces of the cyborg warrior ICARUS. Your team scrambles to fight off the invaders, but you're hopelessly outnumbered and forced to surrender when the cyborg warrior ICARUS takes the soldier sworn to protect you hostage and threatens to kill his if you don't throw down your weapons.
Several flying robotic laser-shooting monsters surround your party as the cyborg warrior ICARUS demands you hand over the mythical orbs. Despite the soldier sworn to protect you's protest, you do so. When you hand them over the cyborg warrior ICARUS gloats, 'Heh... I sort of thought you would be a little more difficult to outwit'. When questioned about the items, it tells you that since you're going to die anyways, it'll let you in on what's going on. The mythical orbs are actually going to be used to resurrect an Ancient Evil Weapon. Once the Weapon has been summoned, DAEDALUS plans to use its powerful dark magic to steal its soul and absorb its power, thus making DAEDALUS virtually invincible. Having divulged this incredibly unpredictable plot twist to you, the cyborg warrior ICARUS then takes the soldier sworn to protect you and escapes with him while ordering the assembled flying robotic laser-shooting monsters to destroy you. You are attacked, but after a difficult battle you manage to defeat them all. Unfortunately, the cyborg warrior ICARUS is long gone.
Once you have finished off the flying robotic laser-shooting monsters, your attention turns to saving the soldier sworn to protect you and stopping DAEDALUS before it can complete its nefarious plot. Luckily, the mysterious dark mage who rarely speaks is well versed in the legend of the Ancient Weapon. The mysterious dark mage who rarely speaks informs you that the Ancient Weapon terrorized the planet 1,000 years ago, but was finally defeated by a group of noble heroes who used a fabled weapon known as Hanzo Steel to slay it. You decide to find this weapon before going after DAEDALUS directly, in case you end up having to deal with the Ancient Weapon as well.
Your search for Hanzo Steel takes you to a remote island hidden in the corner of the world map, the weapon's last known resting place. You journey there and are met by numerous ghosts of ancient warriors, which you must defeat before battling the weapon's guardian, a the spirit of a once-powerful warrior king. After an intense fight, you emerge with Hanzo Steel.
At long last you set out for the Demonspire and your final confrontation with DAEDALUS. From the moment you arrive, you must wade into hordes of flying robotic laser-shooting monsters, mowing them down with Hanzo Steel and the fact that you're at least thirty experience levels and twenty hours of gameplay more powerful than you were when you first faced them. Tense action music is playing as you slaughter the ones responsible for the destruction of your village and head towards the ultimate final duel.
After clearing several rooms, you are once again face-to-face with the cyborg warrior ICARUS. After a terse dialogue, the two of you square off one-on-one. You notice that it has new abilities and is way more powerful than the first time you faced it. You are taken off-guard at first, and are really getting a beat down. However, as things are looking bleak you cast the spell Icy Burst and freeze the cyborg warrior ICARUS. You then quickly go on the offensive and use Hanzo Steel to dispatch it.
With the cyborg warrior ICARUS dead, you rescue the soldier sworn to protect you and the two of you are reunited. However, there is no time to waste... you rush through the final door and face DAEDALUS, who has already begun to resurrect the Ancient Weapon. Upset at seeing your entrance, DAEDALUS decides to finally deal with you once and for all. Your team squares off against this threat and after a difficult battle against an incredibly powerful enemy capable of killing your weakest party member in about two hits, you manage to emerge victorious.
However, there's no time for celebration. After a brief respite to heal your characters, there is a cutscene where DAEDALUS uses its last bit of energy to complete the resurrection ritual, bringing back the Ancient Weapon! You're then thrown headfirst into an INSANE boss battle, where the Weapon uses all sorts of crazy spells and powers against you. Explosions, lightning, fire and all kinds of stuff are flying all around the place and shaking the entire board, but ultimately you are able to use the power of Hanzo Steel to defeat the Weapon in all four of its various humongous forms and save the planet from evil, fulfilling your destiny as the Chosen One. You are rewarded with a pre-rendered full-motion CGI video showing you escaping the crumbling ruins of the Demonspire with Hanzo Steel in one hand and the soldier sworn to protect you on your arm.
THE END